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/*

   Hi, my name is Kevin Ward. I am a Software Engineer with multiple years of experience. I   primarily work with C#, Unity and Go (golang). However, I also utilize proficiencies in Unreal   Engine 4, Blueprints, the Adobe Suite, Blender, Zbrush, Autodesk Maya & 3DS Max and other   languages like C++, Python, Java, HTML, CSS, MySQL.

   I have written for projects and applications across Desktop(Windows, Mac, Linux), Mobile(iOS   and Android) and the web. Below you will find different games published since I started   working exclusively as an engineer in 2019. More exists, but unfortunately under NDA. 

  Enjoy.
*/

// Created with a team of three. Internal CLI development tool made for use by client companies // and QA. REST API consuming, OAuth2, file management, profile creation and response caching. // Code not for release.

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// Created Third Person Shooter (TPS) Expansion for Conditions, Actions, Triggers (CAT) Unity // Plug In, a no code solution for game development. Team of two. Wrote the AI and gameplay // code, creating a variety of enemy types, behaviors and pathfinding. Created the environmental // and sound assets.

// Tower defense, strategy game. Created by a team of four. I headed the development and wrote // all of the UI/UX, sound code and debugged the gameplay code with gameplay programmer. Created // the environmental, UI/UX, and props, sound effects in the game.

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// A 2d score attack game with power ups and successive hordes developed remotely. Sole // programmer on project. Wrote the finite state machines (FSM) for AI & animation controllers, // gameplay systems and implemented music and sound effects. Created sound effects.

// Stealth, rogue-like. Wrote the level scripting, handled the menu logic and was responsible // for the cutscenes. Created environmental art and designed encounters.

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