email = kwardwork1@gmail.com ;
phone = (508-523-2521) ;
// Contact
// Social Media
// Kevin Ward
var pages
= new[]{
,
};
welcomeToTheSite("Enjoy Your Stay.");
clickYourChoice(pages);
/*
Hi, my name is Kevin Ward. I am a Software Engineer with multiple years of experience. I primarily work with C#, Unity and Go (golang). However, I also utilize proficiencies in Unreal Engine 4, Blueprints, the Adobe Suite, Blender, Zbrush, Autodesk Maya & 3DS Max and other languages like C++, Python, Java, HTML, CSS, MySQL.
I have written for projects and applications across Desktop(Windows, Mac, Linux), Mobile(iOS and Android) and the web. Below you will find different games published since I started working exclusively as an engineer in 2019. More exists, but unfortunately under NDA.
Enjoy.
*/
// Created with a team of three. Internal CLI development tool made for use by client companies // and QA. REST API consuming, OAuth2, file management, profile creation and response caching. // Code not for release.
// Created Third Person Shooter (TPS) Expansion for Conditions, Actions, Triggers (CAT) Unity // Plug In, a no code solution for game development. Team of two. Wrote the AI and gameplay // code, creating a variety of enemy types, behaviors and pathfinding. Created the environmental // and sound assets.
// Tower defense, strategy game. Created by a team of four. I headed the development and wrote // all of the UI/UX, sound code and debugged the gameplay code with gameplay programmer. Created // the environmental, UI/UX, and props, sound effects in the game.
// A 2d score attack game with power ups and successive hordes developed remotely. Sole // programmer on project. Wrote the finite state machines (FSM) for AI & animation controllers, // gameplay systems and implemented music and sound effects. Created sound effects.
// Stealth, rogue-like. Wrote the level scripting, handled the menu logic and was responsible // for the cutscenes. Created environmental art and designed encounters.