

email = kwardwork1@gmail.com ;
phone = (508-523-2521) ;
// Contact
// Social Media
// Kevin Ward
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= new[]{
,
};
welcomeToTheSite("Enjoy Your Stay.");
clickYourChoice(pages);
// Sneaky Clean
Explore. Evade. Collect. Carefully plot your moves through a labyrinth of puzzles and guards in this stealthy rogue-like. Gather all of the dust within each module of a near-endless series of increasingly difficult levels.
STATUS: [Protoype] In Early Development
PLATFORM: PC, MAC
GENRE: Stealth, Rogue-like, Action
TEAM (6):
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Devon Hawley (Creative Lead, Lead Designer, Gameplay/Systems Engineer)
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Kevin Ward [--ME--] (3d Environmental Artist, Level Designer, Narrative)
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Rolinda Marcelino (3d Character Artist)
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Nathan Timbro (Producer, 3d Environmental Artist, Level Designer)
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Chris Banks (General 3d/2d Artist, Animator)
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Jon Carlson (UI/UX Artist/Engineer, General 2d Artist, Concept Artist)
ABOUT:
The year is 2037. It is a time of great innovation and technological advancement. Astigoes(A-STI'-GOES) Industries, a pioneer in the advanced field of biomedical research and robotics, dominates the lion's share of the market seemingly overnight. Yet your new sentience and tools as VACBOT will bring Astigoes CEO Andrew Flush's conspiracy to ruin. Clean every office with bristles and uncover what lies beneath the surface!
Early Development 3d Models/Textures
Modeled in Maya, Textured in Substance, all are subject to change, especially as our shaders come to fully articulate our vision. Images Rendered in Substance.
3d environmental Artist
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Led Team on curating art style and creating documentation for maintaining a near-future, industrial interior design
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Created walls, windows and doors with modular design to interface with procedural level generation
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Created materials to emulate properties of real life counterparts
Narrative
Level Designer
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Coordinated with department leads to craft levels so that narrative and gameplay requirements would be prevented from conflicting later in development
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Researched and conceptualized levels to fit with real world design
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Led Team on narrative direction of the game
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Wrote story with attention to maintaining gameplay flow and to keeping beats locked to diegetic experience, rather than intrusive, costly cutscenes
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Wrote with attention to current day events, keeping subject matter light enough to avoid conflicting against game's marketing
Reflection:
Sneaky Clean is a take on classic rogue-likes adding a smidge of zany, off-the-nose humor and a conspiracy surrounding an advanced robotics company. You control a tank-like vacuum bot called VACBOT and buy upgrades to deal with ever expanding levels, guards, and puzzles. The game's development is proceeding through the fall of 2020 and is expected to release just in time for the holidays. We anticipate great progress; return for further updates.